Essentials of
Mechatronics ISBN: 0-471-72341-X- ©John Billingsley 2006 -
published John
Wiley
& Sons, Inc
Chapter 1 - Introduction
1.1 A personal view.
1.2. What is and is not mechatronics.
Chapter 2. The bare essentials
2.1 Actuators
2.2 Sensors
2.3 Sensors for vision
2.4 The computer
2.5 Interface electronics for output
2.6 Interface electronics for output
2.7 Pragmatic control
2.8 Robotics and kinematics
Chapter 3. Gaining experience
3.1 Getting to grips with QBasic
3.2 The simplest mobile robot
3.3 Ball and beam
3.4 'Professional' position control
3.5 An inverted pendulum
Chapter 4. Introduction to the
next level
4.1 The www.EssMech.com web site
Chapter 5. Electronic design
5.1 The rudiments of circuit theory
5.2 The operational amplifier
5.3 Filters for sensors
5.4 Logic and latches
Chapter 6. Essential control theory
6.1 State variables
6.2
Simulation
6.3 Solving the first-order equation
6.4 Second order problems
6.5 Modeling
position control
6.6 Matrix state equations
6.7 Analogue simulation
6.8 More formal computer simulation
Chapter 7. Vectors, matrices and tensors
7.1 Meet the matrix
7.2 More on vectors
7.3 Matrix multiplication
7.4 Transposition of matrices
7.5 The unit matrix
7.6 Coordinate transformations
7.7 Matrices, notation and computing
7.8 Eigenvectors
Chapter 8. Mathematics for control
8.1 Differential equations
8.2 The Laplace transform
8.3 Difference equations
8.4 The z-transform
8.5 Correlation and convolution
Chapter 9. Robotics, Dynamics and
Kinematics
9.1 Gears, motors and mechanisms
9.2 Three dimensional
motion
9.3 Kinematic Chains
9.4 Robot dynamics
9.5 Simulating a robot
Chapter 10. Further control
theory
10.1 Control topology
and non-linear systems
10.2
Phase-plane methods
10.3 Optimisation
Chapter 11. Computer implementation
11.1 Essentials of computing
11.2 Software implications
11.3 Embedded processors
Chapter 12. Machine vision
12.1 Vision sensors
12.2 Acquiring an
image
12.3 Analyzing an
image
Chapter 13. Case studies
13.1 Robocow - a mobile
robot for training horses
13.2 Vision guidance for tractors
13.3 A shape recognition example
Chapter 14. The human element
14.1 The user interface
14.2 If all else fails, read the instructions
14.3 It just takes imagination